package com.mind.login.model;

public class PlayerBattleProperty {
	private float x;
	private float y;
	private short xSpeed;
	private short ySpeed;
	private byte  xDriction;
	private byte yDriction;
	public PlayerBattleProperty(float x, float y, short xSpeed, short ySpeed,
			byte xDriction, byte yDriction) {
		this.x = x;
		this.y = y;
		this.xSpeed = xSpeed;
		this.ySpeed = ySpeed;
		this.xDriction = xDriction;
		this.yDriction = yDriction;
	}
	public float getX() {
		return x;
	}
	public void setX(float x) {
		this.x = x;
	}
	public float getY() {
		return y;
	}
	public void setY(float y) {
		this.y = y;
	}
	public short getxSpeed() {
		return xSpeed;
	}
	public void setxSpeed(short xSpeed) {
		this.xSpeed = xSpeed;
	}
	public short getySpeed() {
		return ySpeed;
	}
	public void setySpeed(short ySpeed) {
		this.ySpeed = ySpeed;
	}
	public byte getxDriction() {
		return xDriction;
	}
	public void setxDriction(byte xDriction) {
		this.xDriction = xDriction;
	}
	public byte getyDriction() {
		return yDriction;
	}
	public void setyDriction(byte yDriction) {
		this.yDriction = yDriction;
	}
	
}
